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Game-based learning is here to stay

Switch that radio off while you are studying! No TV until you finish your homework! Remember those? Well my kid is not even slightly interested in radio or TV, during homework or as a reward for after. Computers, and the internet, have her attention. I recently came across a very interesting article by Justin Boyle, who a tutor, editor and designer, who works in
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Target Market

Our target market for the BobbekinWorld e-Books is teachers, parents and grandparents. Ultimately, the child, of course. We believe that the children growing up nowadays will enjoy in-depth animation in e-Books. So far, most animated e-Books for children show wriggling hippo’s and ducks that swim around a boat, we believe that Real Time Animation is the next step. When a parent becomes involved in
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About Crowdfunding

Whether you are completely new to crowdfunding or familiar with it since its start back in 2009; stories of crowdfunding successes and failures will become more and more common. There is a lot going on when it comes to crowdfunding, and it is certainly worthwhile catching your attention. Come take a look and see what all the fuss is about! We decided to start
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The evaluation of e-Books for children

E-books are commonplace these days. First generation readers offered a basic digital version of a printed book. The experience was similar to reading a traditional paper book, with the major difference the scrolling through pages instead of turning them over. Today’s devices offer more possibilities. These “enhanced” e-Books offer a completely new and different reading experience. Often bought as apps, these e-Books provide lots
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The BobbekinWorld – by Klaus Oestreicher

Professor Dr Klaus Oestreicher FHEA I FCIM I FInstSMM I FCIPM I FPMA I MCIPR Chartered MarketerCIM I Accredited PractitionerCIPR The BobbeKin World In 2001 Marc Prensky published his influential article about the difference between Digital Natives and Digital Immigrants. Prensky’s paper divides our world into two ‘classes’, those, who grew up in the era of analogue technologies and those, who were growing up
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