Where beauty & functionality combine
Writing is my passion, and I treat each new book like a piece of art
Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories can vary in length, but most of the stories used in education typically last between two and ten minutes.
The topics that are used in Digital Storytelling range from personal tales to the recounting of historical events, from exploring life in one’s own community to the search for life in other corners of the universe, and literally, everything in between. We are digital publishers, producing multimedia children books for fun and education, using advanced animations. Our motto is ‘Technology for life and living’ because we believe if you add imagination it’s a kind of magic.
To produce a true multi-media experience when publishing our children’s e-Books
We believe that the digital books at this moment do not take advantage of the full potential of the new digital readers.
Most definitely. A very large amount of children now have access to these, even at a very young age.
Yes we do, in fact, this contributes to the reason for their popularity. Today’s children find it very easy to use them and they accept them as we did printed books in our days. Children are surrounded by high technology, through computers, games, films and television. It makes up their world.
We feel there are 2 very good reasons for this. First; the children expect to engage all their senses, when they are being presented with a storyline or teaching exercise. The second reason, which is more subtle, is that educators have found an enormous success ratio in the principle of not only engaging all the senses of a child, but also in motivating their imagination in a passionate way, that can only lead to the child’s wondering and questioning mind. We are looking for a reaction, in the magic words: but why? What does that mean? Our publications are designed to provoke.
Very much so. The most powerful tool is the child itself asking: why? When this happens we know we have engaged the child’s inquiring mind. Therefore, whatever we are trying to teach the child, will be remembered.
Yes. Our e-Books are specifically designed to cause a reaction between the child and its parents. We see our stories as a catalyst.
Educators all around the world are continuously working on finding the secrets of teaching in the most efficient way. They all come to the same conclusion: the most powerful tool a teacher or parent has, is their own passion for the subject matter they are trying to impart. This is called the mimic syndrome. If we produce multimedia books that can also entertain and engage the imagination of the parent, the child will most definitely sense that passion and wish to mimic and to be involved. We believe that our stories are entertaining for all ages.
That is a very good question, and I really would like to thank the people here for their help. Over the last 2 years, we have invested a considerable amount of money and time in this project. It has been very difficult to stay independent. We know that if we sell to the large publishers too early, we will most definitely lose control over matters we find very important and are close to our heart.
We now need to market and develop the full range of e-Books and printed material. At Indiegogo we have the perfect opportunity not only to pre-sell our publications, but to also offer exciting bonuses to families and teachers who share and appreciate our concept.
Prof. Tony Dyson obbs, is the SFX Master behind many creations such as R2-D2, the barrel-shaped Droid from the “Star Wars sagas” and many other ingenious creations for cinema and TV commercials. Being commissioned to create anything from Robots to Theme parks, Tony has built a worldwide reputation as the man who can make it happen.
Chantal Harvey is considered one of the top machinimatographers in the world. She is responsible for over 70 animated films, and produced festivals and international contests for Real Time Animation.
Since recorded history, the art and science of education has determined our future. The academic community is always striving to relate to a changing world. It is our responsibility to relate to the next generation, in a meaningful way, and in an ever changing environment. We recognise that fact and have sought advice from leaders in this particular field. Their direction has been invaluable.
We recognise how fortunate we are, not only having the opportunity to work with people that are very talented but also people that do share our dream and concept.
Doctor Phyllis Johnson has been a supporter of our project, right from the beginning. When we were constructing Toy City, the imaginative world where the Bobbekins live, she very kindly offered to write an article about our project, our aims and our dreams. We highly recommend that you follow this link and share her insight to our world, a world we hope that you and your family will enjoy for years to come.
If you can’t contribute, it doesn’t mean that you can’t help:
Dr Tracy Harwood (@tgharwood) is a National Teacher Fellow and a Senior Researcher at the Institute of Creative Technologies, De Montfort University, UK. She has researched and is an avid fan of machinima since becoming involved in the community as Director of the First European Machinima Film Festival, 2007.
Dr Tracy Harwood Senior Research Fellow Retail Lab | Usability Lab | Institute of Creative Technologies De Montfort University The Gateway | Leicester | LE1 9BH | UK T 44+ (0)116 207 8028 E firstname.lastname@example.org Twitter @tgharwood
Prof Dr Klaus Oestreicher is Academic Director and Professor with the IPE School of Management Paris and Deputy Vice Chancellor of the Dutch Foundation Stichting Euregio University College with academic obligations in many parts of the world.
A permanent guest lecturer and keynote speaker around the globe, Klaus is a member of the Board of the International Professional Managers Association, and has received a number of awards, such as Fellow of the British Higher Education Academy, Chartered Marketer and Fellow with the Chartered Institute of Marketing. Klaus Oestreicher’s research is internationally acknowledged and has appeared in numerous European and US journals and two books. Bobbekins
Elizabeth (Beth) Spezia oversees education services and community engagement at WSIU, the public television and radio stations for southern Illinois. Since joining WSIU in 2002, Beth has won several awards for her work in outreach. She leads the station’s Ready To Learn initiative, which reaches thousands of local children and families each year through media-based learning. She is a doctoral student with a focus on children’s media in the College of Mass Communication and Media Arts at Southern Illinois University in Carbondale and a member of the International Communication Association. Beth serves on the public library board in her home town.
unication & Media Arts at Southern Illinois University. She has more than 20 years of professional media experience and has written four books in media, as well as numerous research and journalistic publications on sound, virtual worlds, and media in general.
Festival founder and director Susan Johnston is CEO of Award Winning, certified DBE Production Company Select Services Films, Inc. She founded the first annual New Media Film Festival in 2009. Susan’s experience in producing, sponsor acquisition & brand integration of the NMFF, Counsel of the Year Awards and ActorFestLA has propelled her endeavors to almost immediate success.New Media Film
Before launching the New Media Film Festival, Susan Johnston helped build three other film festivals, one of which is now Academy- accredited. Johnston has a background in the traditional film and TV industry, but is also known as a pioneering new media producer. She produced Mini- Bikers – the first series ever made for mobile phones – in conjunction with FLM, as well as one of the first HD TV pilots utilizing the Panasonic Varicam and music videos with the DVX100. Susan along with Pierre Debs of SAG and Frank Chindamo of FLM developed the SAG Internet contract in 2003. As a Professor Emeritus in New Media, Susan speaks internationally in schools, at seminars and is a judge for the New Media Institute. A member of ATAS, 3DIS, BMI, SAG & AFTRA.
Suzanne Boyd is the Manager of the Franciscan Center Studios and an instructor at Madonna University. She also sits on the Board of Christopher Coppola’s Project Accessible Hollywood, a groundbreaking digital media festival that celebrates the stories and voices of everyday people. Suzanne has produces over 800 television programs in the Detroit Area. She has been involved in on-line education for over 20 years and was on the educational advisory board for Active Worlds, a groundbreaking internet platform. Awards include MTV’s Community of the Future Award for her work with youth in the Detroit Community and the PAHfest Bugsy Siegel Award for community outreach.
Film Director & Writer
Prof. Tony Dyson obss
The man behind Star Wars R2-D2. The versatile Emmy nominated Film SFX supervisor is the creative genius at the helm of many of the biggest SCI-FI movies to date. Among them are Superman 2, Moon Raker, Dragon Slayer, and of course, The Empire Strikes Back.
When it comes to Robot technicians Tony is quite unique, as well as building one of the most famous Robots ever, R2-D2 he has also designed and built Robots for some of the largest electronic companies in the world. For example Sony, Philips and Toshiba.
“What’s special about Tony is that I don’t think he’ll ever grow up … and that makes him interested in almost everything.” Could it be that, as Tony Dyson’s wife commented, it’s the quest for knowledge so characteristic to children that drives a person like Tony to success? One thing is for certain, Tony has got that something that leaves you thoroughly breathless … and that’s his mind.
Having grown up watching films like Star Wars and Superman, fantasizing about a world so unreal and yet so vivid in my mind, I must say that meeting Tony Dyson was like a dream come true. The SFX Master behind many creations such as R2-D2, the barrel-shaped Droid from the “Star Wars sagas” and many other ingenious creations for cinema and TV commercials being commissioned to create anything from Robots to Theme parks, Tony has built a worldwide reputation as the man who can make it happen” by Karen Barun. Di-ve.com.
Tony has worked with:-
Steven Spielberg (Producer/Director), Gary Kurzts (Producer), Cubby Broccoli (Producer/Director), Peter Parks (Producer/Director), Irvin Kershner (Director) John Mollo (Designer), Brian Johnson (SFX Supervisor), Derick Meddings (SFX Supervisor), Dr. Christian Barnard (Heart Surgeon), Chriet Titulaer (Author/Presenter), John Cleese (Actor/Author), John Webster (Advertising), Adel, Roustein (Fashion Mannequins), Jim Davison (TV/Theatre), Roger Daltry (The Who pop group), Peter Townsend (The Who pop group), Mike Oldfield (Tubular Bells)
My first interest in films goes back a very long way. One of my earliest memories is spending all my pocket money on a roll of film for my dad’s Kodak Box camera and exploring my world through its lens.
When I was 12, a teacher encouraged me to develop my drawing skills, this became a passion, so the next decision was very easy, I simply had to go to Art School and learn as much as I possibly could. Even at 17, I knew this would always be a major part of my life and art has been a great factor ever since. I needed to explore more materials to work with, such as oils, water colors, and metals – I studied to be a Goldsmith.
But an artists life is a hard life, if you wish to work your art as a form of income. So I decided I would never lose my freedom of choice when it came to my Art and I would always be true to my ideas – and the driving force that I think all artist have.
So it was not a very difficult decision to make. What I needed was a day job that not only gave me the stability of a good income, but also helped me to grow and learn, two of the most important requirements of any Artist, if they ever hope to reflect their experiences and connect to others through there Art.
When I bought a Hi8 video camera, nothing was safe from my spying eye. -I filmed it all! Pubs, clubs, concerts, theatre, street life, exhibitions, anything that touched my heart – I have got it on tape. I joined Pizza TV, a famous art project in Rotterdam, which made TV on demand in 1995! Live-TV, people would call in and off we went to film and deliver, I remember we had legendary broadcasts lasting 24 hours.
Working for TV without any technical skills had its charm – but I went back to school and learned to be a better producer and editor, one of my better decisions. I have never stopped learning, I think that study is a road to development of self and personal growth.
When I moved to the south of Holland, I joined local television in Valkenburg. Started as a camera woman and editor, I soon found myself as a member of the board and later became head of TV there, it was a very demanding job, but I loved the challenge.
Later I worked as a freelancer for Regional and National TV in the Netherlands, up until early 2011, when I gave it up to focus full time on Machinima.
But as early as 2007 I had started working with ‘Real Time Animation’, which caught my attention and later became a real passion for me, Machinima is opening up a new world in which I feel total artistic freedom and room to explore and grow.
I now work in many fields with many people, but my main focus is SCISSORES – the company I run with Tony Dyson, the R2-D2 man for Star Wars! We produce cutting edge movies made in the virtual world Second Life ™.
* Chantal is the Machinima producer for the world famous 48 hour Film Project (USA).
* A member of the Linden Endowment for the Arts.
* Founder of the MMIF Machinima festival.
* The curator at large at ‘Month of Machinima’ for Linden Lab.
* Chantal has worked with many world renowned artists including Stelarc.
Our Narrator and voice artist
She has always loved the element of teaching in all the projects she has undertaken, and the art of communications is something very dear to her heart.
‘Clearly we can see that the Love and Magic we find in ‘Fairy Stories’ as children, is what gave us all hope for a better world. let’s give our Children that same magic. One day these children will wish to change this world of ours, for a world of light and love and they will need to know the feeling of magic’.
Leo Wolff aka Slimmie
Reflecting influences from many genres, her vocals, original compositions and overall production sound reflect an intriguing blend of dance and house, with trance and techno overtones. Credits range from working with Grammy Nominated Dj Andy Moor, Yuri Lima, SMOTE and BlueMotion.
Airplay on CapitalFM, Sue Marchant, BBC Radio 6 Music – BBC Introducing with Tom Robinson, Radio One and National TV appearances, Podcasts and numerous media publications. A mention in Rolling Stone Magazine, a feature in Sound on Sounds publication ‘Performing Musician’
Past and current work also includes Voice Overs, Radio Jingles, Audio Story Narration and song Composition for short films.
Sylvia Thevissen ‘Graphic Artist for our e-book covers and Second Life agent’
Sylvia Thevissen (@DawnyDaviau) is a Project leader and innovator, she is always at the forefront of the latest’s and greatest visual technology and what we know about virtual worlds, this is a great foundation for the disciplines needed for a graphic artist.
As a graphic artist Sylvia has not only the imagination to surprise and amaze her clients, but she as the unique ability to be able to understand and translate her clients ideas into reality.
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